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Steal A Bloxymon ☘️❄️

Steal A Bloxymon ☘️❄️

A Roblox experience owned by The bloxyMon Team.

SimulatorENpet simulationstealth heistevolution mechanics

Steal A Bloxymon ☘️❄️ is a simulator experience created on 2025-07-11. It has recorded 4,541,254 lifetime visits and 147,265 favorites. The game holds a 93% like percentage. Currently, zero players are active. The title focuses on stealing pixel creatures within chaotic maps.

Description (written by the developer; not a statement by this register)

⚡ Steal a Bloxymon⚡ Welcome to the craziest Bloxymon heist in the multiverse! 🌀 Steal, snatch, and run with powerful, legendary Bloxymonss — pixel creatures made of pure chaos and studs! 🌈🔥 💎 Legendary loot every second 🧠 Outsmart other players 🎮 Wild maps, insane traps 🐾 Evolve, merge, and flex your rarest catches Pet-style madness and sparkles. How much cash can YOU rack up per second? 💰💸 Only the fastest stealers survive.

Last updated by the developer 24 May 2026, 15:35 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
4,541,254
lifetime visits
93%
liked (11,038 👍 / 831 👎)
147,236
favourites (32.4 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Steal a Bloxymon · welcome1,405,351 · 0.00% win
5B CASH · other24,518 · 0.00% win
1T · other854 · 0.00% win
50 EGGS · collection63 · 0.00% win
120 EGGS · collection36 · 0.00% win
180 EGGS · collection30 · 0.00% win
250 EGGS · collection30 · 0.00% win
Rebirth 1 · progression0 · 0.00% win
Rebirth 2 · progression0 · 0.00% win
The Aureus Free Gift · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2193no change
14 Aug 2026, 02:2193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.