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[PRONTO] ¡Construir una aldea!⚔️🏰

[PRONTO] ¡Construir una aldea!⚔️🏰

A Roblox experience owned by Caos City.

SimulatorESbase buildingoffline progressionPvP strategy

Description (written by the developer; not a statement by this register)

⚔️Welcome to Build a Village!🏰 Ready to raise your own village? 🏰 Build your base even while offline, train an unstoppable army, collect trophies, and rise to the top as the leader of a great power. ⚔️ [How to Play] • Enter the shop and discover the available buildings • Purchase them and place them strategically on your land • Let the construction progress while you plan your next move 💎 Enjoy gem showers every 30 minutes! 🔨 Your buildings never stop—progress even while offline! Tags: grow, strategy, build, battles, war, clans, base, defense, attack, troops, villages, multiplayer, PvP, improvements, towers, army, simulator, builder, roblox, epic, free, fun, addictive, new, top, competitive, tower defense, open world, war game, sandbox, conquest, online

Last updated by the developer 18 Jul 2026, 14:18 UTC.

0
playing (measured 14 Aug 2026, 10:52 UTC)
1,564
lifetime visits
100%
liked (14 👍 / 0 👎)
11
favourites (7.0 per 1k visits)
11 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

💖 · other79 · 0.00% win
OG Player · other79 · 0.00% win
BUILD · other79 · 0.00% win
A · other79 · 0.00% win
VILLAGE · other79 · 0.00% win
NOW! · other79 · 0.00% win
PLEASE · other79 · 0.00% win
Help Santa🎅🏼 [2025🎄] · other21 · 0.00% win
Legendary Diamond! · collection13 · 0.00% win
Secret Diamond · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.