😉 NEED MORE BADDIES 🔥
A Roblox experience owned by Bored In Space.
RoleplayENsocial simulationdatingmultiple endings
😉 NEED MORE BADDIES 🔥 is a roleplay experience created on 2025-07-12. The game has recorded 2,560,384 lifetime visits and 9,066 favorites. Currently, zero players are active. The title holds a 75% like percentage. It is categorized under the roleplay genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
your own dad realizes you are a loser that can't pull any baddies and gives you a day to ask one out, just how will you get more confident? 🤔 🗣️ join the community for an EXCLUSIVE gear! https://www.roblox.com/communities/14875319/Bore 💯 there are SEVERAL ENDINGS, we encourage you to replay and get them! 🔥 REJOIN the game when buying game passes! 👍 don't forget to like and favorite the game! ❤️ THANKS FOR THE SUPPORT!! this game is inspired by "NEED MORE" games such as "NEED MORE HEAT" and "NEED MORE FRIENDS" 🔥 ⚠️ if you experience any bugs or concerns, please let us know through the group forums or the feedback system! TAGS: roblox, game, funny, meme, need more studying, endings, ending, heat, friends, cold, smart, study, knowledge, popular, squid games, games, squid, nerd, lol, joke, sigma, classic, need, more, study, heat, fyp, adventure, story, classic, new, update, cool, retro, update, updates, huzz, girl, baddies, baddie, joking
Last updated by the developer 29 Jan 2026, 20:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.