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😉 NEED MORE BADDIES 🔥

😉 NEED MORE BADDIES 🔥

A Roblox experience owned by Bored In Space.

RoleplayENsocial simulationdatingmultiple endings

😉 NEED MORE BADDIES 🔥 is a roleplay experience created on 2025-07-12. The game has recorded 2,560,384 lifetime visits and 9,066 favorites. Currently, zero players are active. The title holds a 75% like percentage. It is categorized under the roleplay genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

your own dad realizes you are a loser that can't pull any baddies and gives you a day to ask one out, just how will you get more confident? 🤔 🗣️ join the community for an EXCLUSIVE gear! https://www.roblox.com/communities/14875319/Bore 💯 there are SEVERAL ENDINGS, we encourage you to replay and get them! 🔥 REJOIN the game when buying game passes! 👍 don't forget to like and favorite the game! ❤️ THANKS FOR THE SUPPORT!! this game is inspired by "NEED MORE" games such as "NEED MORE HEAT" and "NEED MORE FRIENDS" 🔥 ⚠️ if you experience any bugs or concerns, please let us know through the group forums or the feedback system! TAGS: roblox, game, funny, meme, need more studying, endings, ending, heat, friends, cold, smart, study, knowledge, popular, squid games, games, squid, nerd, lol, joke, sigma, classic, need, more, study, heat, fyp, adventure, story, classic, new, update, cool, retro, update, updates, huzz, girl, baddies, baddie, joking

Last updated by the developer 29 Jan 2026, 20:29 UTC.

0
playing (measured 10 Aug 2026, 21:02 UTC)
2,560,384
lifetime visits
75%
liked (2,912 👍 / 955 👎)
9,712
favourites (3.8 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET
24 R$
GRAVITY COIL
19 R$
ROCKET LAUNCHER
14 R$
WEAPON
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,276,950 · 100.0% win
GOOD ENDING · progression560,015 · 64.9% win
BAD ENDING · progression330,508 · 40.6% win
INSANITY ENDING · progression221,722 · 24.3% win
talk to emo baddie · other126,914 · 41.5% win
eat donuts · other113,974 · 14.2% win
glitch? · secret106,510 · 12.1% win
pick up phone · other103,330 · 30.1% win
COWARD ENDING · progression97,848 · 10.8% win
meet rat · other90,096 · 9.1% win
CRAZY ENDING · progression80,925 · 10.3% win
break window · other80,174 · 10.8% win
10 MINUTES · other78,299 · 12.9% win
JOB ENDING · progression61,456 · 6.4% win
try to ask to be friends · other42,711 · 56.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3075no change
13 Oct 2026, 07:2375no change
3 Oct 2026, 07:2275no change
23 Sept 2026, 07:2175no change
13 Sept 2026, 07:2075no change
3 Sept 2026, 07:1975no change
14 Aug 2026, 07:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.