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Steal a Pibble!

Steal a Pibble!

A Roblox experience owned by ROBLOX Misssissippi.

TycoonENpet collectionstealing mechanicrebirth

Description (written by the developer; not a statement by this register)

🐶 Welcome to Steal a Pibble! 🐶 😈 Steal All Pibbles to make more money! 🍀 Guarenteed RARE Pibbles every 5 & 15 minutes! [How to Play] • Buy Pibbles • Add them to your collection to generate Money • Steal Pibbles from other Players and dominate the leaderboard! • Rebirth & Repeat 🎁 Join the group, like & favorite the game for exclusive in-game rewards & to see more promocodes! https://www.roblox.com/communities/864856/ROBLOX-Misssissippi ⭐ Use the Promocodes "1000LIKES!" & "250KVISITS"! 🛠️ SHUTDOWN = UPDATE 💻 Supports Desktop, Mobile and Tablet

Last updated by the developer 29 May 2026, 01:00 UTC.

1
playing (measured 10 Aug 2026, 18:23 UTC)
403,906
lifetime visits
96%
liked (2,105 👍 / 96 👎)
14,941
favourites (37.0 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
899 R$
Auto Collect Money
149 R$
x2 Money
149 R$
Flying Cloud
99 R$
VIP
67 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome203,374 · 100.0% win
First Rebirth · progression20,952 · 17.0% win
Golden Pibble · collection19,827 · 51.8% win
Rainbow Pibble · collection16,661 · 38.9% win
You Found The Admin Room · secret90 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0196no change
14 Aug 2026, 22:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.