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Lucid

Lucid

A Roblox experience owned by Mini Cube Studio.

HorrorENbackroomsliminal spaceshorror adventure

Lucid is a horror experience created on 2025-07-12. It has 2,424,328 lifetime visits and 65,726 favorites. Currently, 6 players are active. The game holds an 84% like percentage. It is categorized under the horror genre. The description notes it is a solo developer passion project inspired by Apeirophobia and Backrooms lore.

Description (written by the developer; not a statement by this register)

> Passion project created almost entirely by a solo developer. Trapped within endless dreams, stalked by the figures created from a disturbed mind. Discover and traverse new worlds as you navigate your way through a plethora of unique levels and entities in search of an escape to the endless dreams. - This game contains loud noises, flashing lights and jumpscares. - Best experienced with headphones and max graphics settings. - Supported on ALL devices (PC, Phone, Tablet, XBOX, PS5). (Inspired by 'Apeirophobia' and some 'The Backrooms Wiki' lore.) Tags: Horror, Adventure, Liminal, Backrooms

Last updated by the developer 1 Aug 2026, 04:42 UTC.

6
playing (measured 11 Aug 2026, 04:02 UTC)
2,424,328
lifetime visits
83%
liked (5,716 👍 / 1,135 👎)
66,057
favourites (27.2 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:0212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Sprint
89 R$
X-Ray Vision
79 R$
Upgraded Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other1,252,833 · 100.0% win
Infinite Complex · other1,060,021 · 100.0% win
Aquaphobia · other697,073 · 100.0% win
Emergency Rooms · other368,935 · 55.8% win
The Darkness · other326,164 · 67.0% win
The Station · other283,035 · 67.9% win
After Hours · other280,698 · 47.2% win
Rotting Halls · other264,659 · 44.1% win
Fear Of Death · other253,589 · 30.8% win
Thalassophobia · other245,175 · 52.4% win
Into The Fog · progression227,236 · 45.8% win
The End(?) · progression208,875 · 43.8% win
Sheer Vertigo · other205,459 · 42.2% win
Claustrophobia · other182,593 · 36.7% win
The Mall · other137,775 · 46.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4883-1
14 Aug 2026, 07:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.