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[๐Ÿƒ] Brainrot Card Battle

[๐Ÿƒ] Brainrot Card Battle

A Roblox experience owned by D1 Studio.

Card & boardENcard battlermeme cultureoffline mechanics

Brainrot Card Battle is a card-board experience created on 2025-07-12. It has recorded 1,320,904 lifetime visits and 36,120 favorites. The game holds a 95% like percentage. Currently, zero players are active. The title includes emoji indicators in its name.

Description (written by the developer; not a statement by this register)

๐Ÿ‘‹ Welcome to Brainrot Card Battle! ๐Ÿ‘ Like the game and join the group ๐ŸŒ€ Next guaranteed variation at: 10,000 likes! ๐Ÿƒ Rolls offline! ๐ŸŽ All codes can be found in the community server! [ How to Play ] ๐Ÿ‘ฝ Roll for Brainrot Cards ๐Ÿฑโ€๐Ÿ‘ค Steal cards from other players ๐ŸฅŠ Battle other players using your cards ๐Ÿ’ธ Sell cards ๐Ÿ˜‚ Buy troll gear to troll other players! ๐Ÿ’ป๐Ÿ“ฑ๐ŸŽฎ Supports all platforms

Last updated by the developer 5 Jul 2026, 11:56 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
1,320,904
lifetime visits
95%
liked (7,619 ๐Ÿ‘ / 407 ๐Ÿ‘Ž)
36,116
favourites (27.3 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Admin Powers
4,999 R$
VIP
499 R$
Quick Roll
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

9514 August 2026 โ€” 95 % liked3 September 2026 โ€” 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 94โ€“96 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3295no change
14 Aug 2026, 13:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.