Dig Stuff
A Roblox experience owned by Artifacts Community.
SimulatorENarchaeologymuseum managementidle earnings
Description (written by the developer; not a statement by this register)
🏛️ Welcome to Dig Stuff [BETA]! 🏛️ Dig up treasures, build your own museum, and show off to friends! Explore different regions, find rare artifacts, and place them on cool displays. Upgrade your tools, decorate your museum, and earn gold even while you’re offline! USE CODE "release" for a little gift 🪓 How to Play: • Dig with your shovel to discover artifacts • Sell them for Gold or display them in museum for visitors • Buy crates, decorations, and displays to grow faster • Complete quests and climb the leaderboards 🏆 ⚡ Features: • 70+ artifacts to collect 🎁 - 80,000+ possible artifact variations 🗿 • Rare modifiers, shiny versions & conditions🌟 • NPCs visit your museum and pay you gold 👀 • Weather & server events that change the world 🌦️ • Daily rewards + offline earnings 📅 ⚠️ This game is still in BETA – expect bugs, updates, and lots of changes! 🎮 Play on PC, Mobile, Tablet & Console 💜 Like + Join the group for rewards! ps: if your game breaks, try rejoining
Last updated by the developer 29 Jul 2026, 20:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.