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Project: Fundamental

Project: Fundamental

A Roblox experience owned by PAPERCAKE DUO..

HorrorENHide and SeekAsymmetricalFPE IP

Description (written by the developer; not a statement by this register)

(!WARNING THIS GAME HAS FLASHING LIGHTS, IN EARLY TESTING BUGS, AND VERY PERFORMANCE HEAVY!) Hi guys this is an asymmetrical or Hide and Seek game made by two people based of off the fandom "FPE" or "Fundamental Paper Education" and in this one it's in Public Testing though so there are bugs In this game you become a team and you can be a killer with other killers with game modes in a map and you can try to hide if you're not a killer. Yea so this is "Project: Fundamental" Current Teams: -Teacher -Student Current Maps: -Classic Map Current Gamemodes: -One Teacher -Two Teacher -Three Teacher Tags (IGNORE): Fundamental Paper Education, Murder Mystery, Murder Mystery 2, Hide and Seek, Asymmetrical, Horror, FPE, Basics in Behavior, Killer, Teacher, Student, Seeker, Hider, Victim, Innocent, Sheriff, Abbie, Miss Circle, Oliver

Last updated by the developer 12 Dec 2025, 01:39 UTC.

0
playing (measured 12 Sept 2026, 06:33 UTC)
8,635
lifetime visits
97%
liked (116 👍 / 3 👎)
190
favourites (22.0 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 06:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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50,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Public Testing 2nd Release · welcome2,253 · 100.0% win
Public Testing First Release · welcome799 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.