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Build a Tower 🏙️

Build a Tower 🏙️

A Roblox experience owned by $ Moolah.

TycoonENcooperative buildingminingtower climbing

Description (written by the developer; not a statement by this register)

🧱 Mine. Stack. Rise Together! Join players WORLD WIDE to mine rocks, carry them to the top, and build the TALLEST monument Roblox has ever seen. Every block you place matters. 🎮 Instant Fun, Endless Challenge Jump in, start building right away, get coins and upgrade your gear to grow the tower faster and see how high the community can go! The taller the tower gets the bigger the challenge is. Are you up for the challenge? this game wouldn't exist without https://www.roblox.com/users/722000934/profile 💛 Tags: #Community #Building #Monuments #Towers #Teamwork #Creative #Roblox #BuildATower #BuildAMonument #GrowATower #GrowAMonument #Mining #Teamwork #2player #3player #buildsoffline #serverwide #globalupdate #buildsglobally

Last updated by the developer 9 Jul 2026, 21:27 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
449,019
lifetime visits
75%
liked (3,364 👍 / 1,130 👎)
5,147
favourites (11.5 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
99 R$
Instant Mine
65 R$
x10 Faster Auto-work
45 R$
Unlock TP To Top
45 R$
Double Walk Speed
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome257,313 · 0.00% win
5 Minutes Played · welcome83,781 · 0.00% win
10 Blocks Placed · other77,219 · 0.00% win
10 Minutes Played · welcome42,959 · 10.8% win
50 Blocks Placed · other37,095 · 0.00% win
100 Blocks Placed · other26,347 · 0.00% win
25 Minutes Played · other16,535 · 0.00% win
Finishes and Touches · other11,311 · 0.00% win
500 Blocks Placed · progression10,888 · 0.00% win
1K+ Blocks Placed! · progression5,725 · 0.00% win
1 Hour Played · other5,626 · 0.00% win
5 Hours Played · other955 · 0.00% win
1 Day Played · welcome137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked4 September 2026 — 75 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:0075no change
14 Aug 2026, 22:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.