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[UPDATE!✨] DreamCity 🏡RP

[UPDATE!✨] DreamCity 🏡RP

A Roblox experience owned by YourDream Games.

RoleplayENcity lifehousingcareer simulation

Description (written by the developer; not a statement by this register)

⭐ DreamCity - a place to live out your wildest roleplay fantasies! Work hard as a miner, train at the sports complex, or pursue any life you choose. Own and live in incredible houses, drive awesome cars, and explore a vibrant city built for stories. Be whoever you want to be in DreamCity! ❗UPDATE 1: — Avatar Сustomization ✨ — New Houses & Cars 🏡 — New Badges 💥 — Some Secrets 💫 — Bug Fixes 🔧 ⚠️ WARNING: The game may have bugs & errors, and many important features might be missing. We will strive to improve the game and build a true dream city!

Last updated by the developer 30 May 2026, 16:22 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
73,292
lifetime visits
88%
liked (618 👍 / 83 👎)
687
favourites (9.4 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Backpack
999 R$
Modern Bundle
699 R$
Rainbow Bundle
599 R$
Secret Lab
399 R$
Fantasy Castle
349 R$
x2 Money
299 R$
Premium
249 R$
x2 Resources
199 R$
x2 Strength
149 R$
x2 Mining Speed
99 R$
Golden Weight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,842 · 100.0% win
Large Numbers · other856 · 0.00% win
Everest Peak · progression570 · 0.00% win
Strong Srongman · other271 · 0.00% win
Experienced Miner · progression240 · 0.00% win
Something Strange · secret82 · 0.00% win
Meet The Dev · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:2088no change
15 Aug 2026, 14:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.