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Mango Troll Tower

Mango Troll Tower

A Roblox experience owned by Towers Creations.

ObbyENobbytrollslap

Mango Troll Tower is an obby experience created on 2025-07-12. The game has accumulated 2,321,000 lifetime visits and holds 5,570 favorites. Currently, zero players are active. The title maintains a 78% positive rating based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Mango Troll Tower 🥭! Join Our Group For FREE Slap! tags; mango troll tower, mango troll, 67 mango mustard, mango troll tower 2, obby, tower obby, mango, mustard, troll people tower, troll, tower, slap, mustard and mango tower, disappearing block, new fun tower, speedrun tower, 67, troll payers, players troll tower, troll is a pinning tower spades, troll players tower 5, troll is pinning tower, Troll bomb tower, troll bomb tower, boom, bomb tower

Last updated by the developer 14 Dec 2025, 16:05 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
2,321,000
lifetime visits
79%
liked (139 👍 / 38 👎)
5,570
favourites (2.4 per 1k visits)
12 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Mustard Slap
499 R$
Rainbow Carpet
399 R$
Mango Slap
299 R$
Jetpack
299 R$
Ghost Slap
199 R$
Grapple Hook
199 R$
Ultra Coil
149 R$
Galaxy Slap
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Zap Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,368,967 · 0.00% win
Finished! · progression80,097 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.514 August 2026 — 78 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0679+1
14 Aug 2026, 08:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.