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🏝️Run a Store!

🏝️Run a Store!

A Roblox experience owned by Run a Store, by Neohex.

TycoonENretail simulationidle mechanicssummer theme

Description (written by the developer; not a statement by this register)

🏝️ SUMMER UPDATE! New map, flood events, & a NEW quest that unlocks summer items! 👋 Welcome to Run a Store! Ever wanted to own your very own shop? Now you can — at the Robloxian Mall! 🛍️ Buy supplies from the market 📦 Stock your shelves with supplies 🧾 Grab receipts from the cash register 💰 Cash them out at the bank Customers shop while you're away, so come back to play and collect your offline earnings! 💬 Join our server to suggest new ideas and report bugs.

Last updated by the developer 7 Jun 2026, 18:41 UTC.

0
playing (measured 11 Aug 2026, 10:48 UTC)
319,805
lifetime visits
73%
liked (392 👍 / 145 👎)
854
favourites (2.7 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Change Your Store Name
129 R$
Automatic Unboxing
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Run a Store · other221,335 · 0.00% win
Get Your First Receipt · collection96,897 · 0.00% win
Get Your First Golden · collection95,212 · 0.00% win
First VIP Customer · other41,128 · 0.00% win
Get Your First Diamond · collection11,040 · 0.00% win
Growing Seller · other10,970 · 0.00% win
Millionaire · other3,287 · 0.00% win
Major Seller · other278 · 0.00% win
Beta Tester · other243 · 0.00% win
Billionaire · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.