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[🧹] Clean Your Room [HORROR]

[🧹] Clean Your Room [HORROR]

A Roblox experience owned by Ascendix Games.

HorrorENhidingtimed challengemultiplayer

Description (written by the developer; not a statement by this register)

[🧹] Clean Your Room 🕒 Can you clean up the mess before time runs out? In Clean Your Room, you have to pick up toys, throw away trash, and hide before someone checks your room! Race against the clock, discover secret spots to stash your stuff, and unlock upgrades to make cleaning faster. ✨ Features: ✅ Fast-paced cleaning and hiding action ✅ choose different messy rooms ✅ Compete for the fastest clean-up times ✅ Play solo or challenge your friends ✅ High quality movement ✅ Smooth teleportations 🕹️ Can you clean it all before the timer hits zero? Prove you’re the ultimate room cleaner! 👍 Favorite and Like the game if you enjoy it!

Last updated by the developer 9 Aug 2026, 21:16 UTC.

0
playing (measured 14 Aug 2026, 10:22 UTC)
243
lifetime visits
75%
liked (3 👍 / 1 👎)
1
favourites (4.1 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome45 · 0.00% win
Cleaned BathRoom · other2 · 0.00% win
Clean Victory · other1 · 0.00% win
Cleaned The Kitchen · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.