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[🧊] Cube Madness

[🧊] Cube Madness

A Roblox experience owned by Cube Madness.

SimulatorENRNGBlock CollectionSimulator

Description (written by the developer; not a statement by this register)

With blocks spawning into the world Only RNG will decide who will get the rarest blocks. 🌟 Discover Blocks: Collect over 25+ blocks for Cash. Ranging from common all the way to the Impossible rarities! 🏆 Rise up on Leaderboards: Challenge friends, climb leaderboards, and become the Ultimate RNG god! Are you up for the challenge? Test your luck and find out! 🛠️ Join the group for news updates + Pink Name in-game! 🏷️ Blocks, Cube, Spin, RNG, Luck, Rarity, Flex, Simulator, Dice, Rare, Steal a Brainrot, Grow a Garden, Sol's RNG, Fisch, Luck

Last updated by the developer 4 Nov 2025, 15:09 UTC.

0
playing (measured 20 Aug 2026, 08:38 UTC)
2,144
lifetime visits
69%
liked (11 👍 / 5 👎)
9
favourites (4.2 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Mutation Chance
249 R$
2x Luck
249 R$
2x Cash
149 R$
2x WalkSpeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,213 · 0.00% win
100K Cash · other86 · 0.00% win
1 Million Cash · progression61 · 0.00% win
10 Million Cash · collection28 · 0.00% win
Beta Tester · other8 · 0.00% win
100 Million Cash · collection4 · 0.00% win
1 Billion Cash · collection3 · 0.00% win
100 Billion Cash · progression1 · 0.00% win
10 Trillion Cash · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.