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πŸ• Steal a Dog!

πŸ• Steal a Dog!

A Roblox experience owned by Fun Steal Games.

TycoonENcollectionstealthpet

Steal a Dog! is a tycoon experience created on July 12, 2025. The game has accumulated 1,647,384 lifetime visits and 4,185 favorites. It maintains a 96% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🎭 Welcome to Steal a Dog 🎭 πŸ’€ Collect powerful dogs and earn Money! 🧠 Defend your stash from other players! πŸ‘£ Sneak into enemy bases and steal their dogs! [How to Play] β€’ Buy dogs that appear through the tunnel β€’ Add them to your collection to generate Money β€’ Visit other players to see their dog stash β€’ Steal rare dogs and dominate the leaderboard!

Last updated by the developer 10 Apr 2026, 13:59 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
1,647,384
lifetime visits
96%
liked (7,670 πŸ‘ / 297 πŸ‘Ž)
4,177
favourites (2.5 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
2,999 R$
Invisible Cape
799 R$
x2 Money
249 R$
x2 Speed
199 R$
+2 Slots
199 R$
x2 Offline Max
79 R$
Auto Collect
79 R$
Intrusion Alarm
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

4 Rebirths Β· progression36,212 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 β€” 96 % liked3 September 2026 β€” 96 % liked13 September 2026 β€” 96 % liked23 September 2026 β€” 96 % liked3 October 2026 β€” 96 % liked13 October 2026 β€” 96 % liked23 October 2026 β€” 96 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0696no change
13 Oct 2026, 14:0596no change
3 Oct 2026, 14:0496no change
23 Sept 2026, 14:0396no change
13 Sept 2026, 13:5096no change
3 Sept 2026, 13:4996no change
14 Aug 2026, 11:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.