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🐕 Steal a Dog!

🐕 Steal a Dog!

A Roblox experience owned by Fun Steal Games.

TycoonENcollectionstealthpet

Steal a Dog! is a tycoon experience created on July 12, 2025. The game has accumulated 1,647,384 lifetime visits and 4,185 favorites. It maintains a 96% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🎭 Welcome to Steal a Dog 🎭 💀 Collect powerful dogs and earn Money! 🧠 Defend your stash from other players! 👣 Sneak into enemy bases and steal their dogs! [How to Play] • Buy dogs that appear through the tunnel • Add them to your collection to generate Money • Visit other players to see their dog stash • Steal rare dogs and dominate the leaderboard!

Last updated by the developer 10 Apr 2026, 13:59 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
1,647,384
lifetime visits
96%
liked (7,665 👍 / 297 👎)
4,183
favourites (2.5 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,999 R$
Invisible Cape
799 R$
x2 Money
249 R$
x2 Speed
199 R$
+2 Slots
199 R$
x2 Offline Max
79 R$
Auto Collect
79 R$
Intrusion Alarm
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

4 Rebirths · progression36,202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4996no change
14 Aug 2026, 11:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.