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Slap Gear Tower! 💥

Slap Gear Tower! 💥

A Roblox experience owned by Tap Tap Tap!.

SimulatorENtowertrollinggear collection

Slap Gear Tower! 💥 is a Roblox simulator experience created in 2025. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 10,985,331 lifetime visits and 8,854 favorites to date. It holds a 92% like rate. It is listed in the simulator category on the index.

Description (written by the developer; not a statement by this register)

Welcome to the Slap Gear Tower! 💥 Find buttons around the map to collect coins, buy overpowered gear and troll players! There is a SPECIAL REWARD At the end! 🎁 Join the group + Like the game for a free item! 👍 Made by Empowered Games 🚀

Last updated by the developer 25 Aug 2025, 22:39 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
10,985,331
lifetime visits
92%
liked (4,313 👍 / 374 👎)
8,847
favourites (0.8 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] Admin!
349 R$
[50% OFF] Rainbow Carpet!
249 R$
Flying Cloud!
79 R$
Jetpack!
79 R$
Gravity Coil!
49 R$
Speed Coil!
49 R$
Fusion Coil
39 R$
[OP] Galaxy Slap!
39 R$
[LIMITED] Acid Slap!
39 R$
[75% OFF] Golden Slap!
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,846,826 · 0.00% win
Winner! · progression1,676,395 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked2 September 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:0592no change
22 Oct 2026, 19:5292no change
2 Sept 2026, 19:4592no change
13 Aug 2026, 19:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.