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[Cheese] Survive Lava for ANIME Characters

[Cheese] Survive Lava for ANIME Characters

A Roblox experience owned by GAG Haters Group/Studios!.

SurvivalENsurvivalanimeobby

Description (written by the developer; not a statement by this register)

Recent Updates: New Admin Panel Update August, 3, 2026 Levels 8/2/26 New Obby Made Update August, 21st, 2026 Zombie Update August, 22nd, 2026(removed on 8/23/26) Semi Truck Update Delyead Untill 9/24/26

Last updated by the developer 22 Sept 2026, 21:08 UTC.

0
playing (measured 23 Sept 2026, 05:30 UTC)
9,372
lifetime visits
26%
liked (41 👍 / 115 👎)
57
favourites (6.1 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

67no
10,000,000 R$
VIP
800 R$
Admin (Max Cmds) FUN yeah!
500 R$
Flying Carpet
234 R$
Tap Haters
55 R$
Hyper Laser Gun Pass
34 R$
Boom Box
24 R$
Money_Gamepass
10 R$
6776776
7 R$
Deluxe Rainbow Magic Carpet Gamepass!
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

jumped 5 times · other316 · 0.00% win
Joining the game · welcome14 · 0.00% win
coming in the game · welcome8 · 0.00% win
You met the owner yeah!!! · social4 · 0.00% win
Saying Hi · social0 · 0.00% win
no jumps · other0 · 0.00% win
Jumping 10 time's! · other0 · 0.00% win
jumped 100 time's · progression0 · 0.00% win
item bougth · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.