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SCP-Nine-Tailed-Fox Mod Revivial [ Dual-USPs ]

SCP-Nine-Tailed-Fox Mod Revivial [ Dual-USPs ]

A Roblox experience owned by SCP-Nine-Tailed-Fox Mod Development Group.

HorrorENSCP FoundationHorrorRoleplay

Description (written by the developer; not a statement by this register)

WARNING! [Flashing lights are in the game, so there is a Photosensitive epilepsy warning.] ==GROUP== If you join the group, you will receive an exclusive feature in multiplayer of becoming Security and can apply to be in other task forces! GROUP: https://www.roblox.com/My/Groups.aspx?gid=658328195 ==PROLOGUE== You were assigned to lead the Nine-Tailed-Fox into the unsecured SCP foundation. Your goal is to terminate Class D personnel, rescue survivors, and capture SCP's. ==DEVELOPERS== 1879Zuluwar - Creator of SCP-Nine-Tailed-Fox Mod 2 ShadowsBoxz - Contributior maksymgeforskiy - Made MTF-Assigned accessories

Last updated by the developer 11 Aug 2026, 07:30 UTC.

0
playing (measured 11 Aug 2026, 21:35 UTC)
12,892
lifetime visits
90%
liked (103 👍 / 11 👎)
137
favourites (10.6 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extreme Donation [Support]
1,000 R$
Donation [Support #3]
250 R$
Commando Tactics
90 R$
Donation [Support #2]
80 R$
Super NVG
75 R$
Defensive Tactics!
30 R$
RESEARCHER TEAM
25 R$
MTF Nu-7 [50% Off]
25 R$
Tips
10 R$
Donation [Support]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played SCP-Nine-Tailed-Fox Mod 2 · welcome2,612 · 100.0% win
You met Hooky! · social962 · 0.00% win
Gate-B Good Ending! · progression360 · 0.00% win
Gate A Bad Ending · other109 · 0.00% win
Gate-B Bad Ending... · other104 · 0.00% win
Gate A Good Ending · secret93 · 0.00% win
War Hero [Released] · progression53 · 0.00% win
Blessing From The Goddess · other50 · 0.00% win
Gate C Bad Ending · other42 · 0.00% win
Gate C Good Ending · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9016 August 2026 — 90 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:1590no change
16 Aug 2026, 20:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.