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Grow a Rock

Grow a Rock

A Roblox experience owned by The Yoo Pt 2.

SimulatorENsize progressioneating mechanicssimulator

Grow a Rock is a simulator experience created on July 12, 2025. It currently has 2 players online and 2,038,125 lifetime visits. The title holds 3,778 favorites and maintains a 72% like percentage. Players collect orbs to increase size, eat smaller rocks, and earn money for rare skins.

Description (written by the developer; not a statement by this register)

🗿 Welcome to Grow a Rock! 🗿 🏃‍ Collect orbs on the ground to increase your size! 🏃‍ 💀 Eat rocks smaller than you. 💀 💸 Earn money to unlock Rare Skins. 💸 🏆 Become the Strongest in the game! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Plus Benefits: 50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: rock, be a rock, simulator, eat blobs, io, grow a rock, grow, eat slimes, size, progression, evolution, evolve

Last updated by the developer 22 Jun 2026, 00:51 UTC.

2
playing (measured 10 Aug 2026, 15:23 UTC)
2,038,125
lifetime visits
72%
liked (2,919 👍 / 1,162 👎)
3,808
favourites (1.9 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
V.I.P (Permanent)
399 R$
Ignore Bank Timer
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
Premium Rewards
79 R$
+1,000 Starter Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,430,249 · 100.0% win
Played for 5 Mins · other458,463 · 90.6% win
Played for 10 Mins · other249,814 · 51.2% win
Played for 30 Mins · other60,282 · 9.9% win
Played for 1 Hour · other9,077 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0672no change
24 Aug 2026, 09:2172no change
14 Aug 2026, 09:1972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.