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Grow a Rock

Grow a Rock

A Roblox experience owned by The Yoo Pt 2.

SimulatorENsize progressioneating mechanicssimulator

Grow a Rock is a simulator experience created on July 12, 2025. It currently has 2 players online and 2,038,125 lifetime visits. The title holds 3,778 favorites and maintains a 72% like percentage. Players collect orbs to increase size, eat smaller rocks, and earn money for rare skins.

Description (written by the developer; not a statement by this register)

🗿 Welcome to Grow a Rock! 🗿 🏃‍ Collect orbs on the ground to increase your size! 🏃‍ 💀 Eat rocks smaller than you. 💀 💸 Earn money to unlock Rare Skins. 💸 🏆 Become the Strongest in the game! 🏆 ⭐ LIKE + FAVORITE + JOIN THE GROUP for +1,000 Starting Size! 🏅 Plus Benefits: 50% More Size! 😴 Tired of dying? Private servers are FREE!! 🎉 tags: rock, be a rock, simulator, eat blobs, io, grow a rock, grow, eat slimes, size, progression, evolution, evolve

Last updated by the developer 22 Jun 2026, 00:51 UTC.

2
playing (measured 10 Aug 2026, 15:23 UTC)
2,038,125
lifetime visits
70%
liked (3,026 👍 / 1,275 👎)
4,082
favourites (2.0 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy (x100)
3,499 R$
Inf Bank Storage
1,899 R$
Ignore Bank Timer
399 R$
V.I.P (Permanent)
399 R$
+25,000 Starter Size
359 R$
2x Cash
349 R$
2x Size Growth
299 R$
+10,000 Starter Size
259 R$
2x Magnet
179 R$
+5,000 Starter Size
139 R$
+1,000 Starter Size
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,499,842 · 100.0% win
Played for 5 Mins · other475,811 · 66.3% win
Played for 10 Mins · other259,313 · 35.8% win
Played for 30 Mins · other62,436 · 7.3% win
Played for 1 Hour · other9,368 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727114 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:1970-1
13 Oct 2026, 12:1871no change
3 Oct 2026, 12:1771no change
23 Sept 2026, 12:1671no change
13 Sept 2026, 12:0771-1
3 Sept 2026, 12:0672no change
24 Aug 2026, 09:2172no change
14 Aug 2026, 09:1972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.