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[🔥NEW] Infinite Pistols

[🔥NEW] Infinite Pistols

A Roblox experience owned by WHITEVEIL.

ShooterENshooterduelweapon-ability

Description (written by the developer; not a statement by this register)

♾️ Welcome to Infinite Pistols! The🔥PRIME🔥weapon-ability based shooter on Roblox! 🐚 Earn Shells, unlock reality-bending crates to acquire NEW WEAPONS & SPECIAL ABILITIES! 🍳 Use your abilities to your advantage, cook up strategies and put them into action in the Duel Terminus! 👑 Put your Shells on the line and Participate in High-Stakes Duels! 🚅 Hop on the Deathmatch Train and start your journey to become the 'Infinite'. 🚀 Use your XP Boosts gained from Duplicate Weapons to further improve and upgrade your own pistols! 🤍 Like and Join WHITEVEIL for Exclusive Rewards! 🕹️ Available on Desktop, Phones & Tablets 🚨 DISCLAIMER : Exploiting | Cheating is strictly prohibited and WILL get you banned! We are actively moderating every second, we are watching you.

Last updated by the developer 27 Jul 2026, 21:04 UTC.

0
playing (measured 19 Sept 2026, 19:16 UTC)
2,777
lifetime visits
100%
liked (5 👍 / 0 👎)
5
favourites (1.8 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Reunion!
1,699 R$
Starter Pack!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Infinite Pistols! · welcome46 · 0.00% win
WHelCome to InfYnyte PistTOLSs · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.