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Abyss

Abyss

A Roblox experience owned by Deep Spirit Games.

SurvivalENunderwater survivalfishingexploration

Abyss is a survival game created on 2025-07-12. It has 143 concurrent players, 86,515,842 lifetime visits, a 93% like percentage, and 414,727 favorites.

Description (written by the developer; not a statement by this register)

🐟 Welcome to Abyss! It’s an open-world underwater survival and exploration game about diving and fishing. Use your tube and harpoon to catch unique fish, some mutated and more valuable than others. Upgrade your gear, face aggressive creatures, and dive deeper! ⚠️ Beta Release! This game is still under development. If you find any bugs or have suggestions, let us know in our community server! ❓ How to Play? - Dive Underwater! - Catch Fish. - Feed the Kraken! - Buy Equipment. - Explore New Biomes, and new content every update!

Last updated by the developer 24 Apr 2026, 14:02 UTC.

98
playing (measured 22 Aug 2026, 10:50 UTC)
86,578,559
lifetime visits
93%
liked (228,806 👍 / 16,907 👎)
416,171
favourites (4.8 per 1k visits)
12 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98139118.510 August 2026 — 139 players21 August 2026 — 138 players21 August 2026 — 138 players21 August 2026 — 123 players21 August 2026 — 109 players22 August 2026 — 110 players22 August 2026 — 127 players22 August 2026 — 126 players22 August 2026 — 132 players22 August 2026 — 133 players22 August 2026 — 114 players22 August 2026 — 116 players22 August 2026 — 111 players22 August 2026 — 124 players22 August 2026 — 116 players22 August 2026 — 98 players10 August 202622 August 2026
16 measurements spanning 12 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–145 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5098-18
22 Aug 2026, 09:50116-8
22 Aug 2026, 08:50124+13
22 Aug 2026, 07:50111-5
22 Aug 2026, 06:50116+2
22 Aug 2026, 05:50114-19
22 Aug 2026, 04:50133+1
22 Aug 2026, 03:50132+6
22 Aug 2026, 02:50126-1
22 Aug 2026, 01:50127+17
22 Aug 2026, 00:50110+1
21 Aug 2026, 23:50109-14
21 Aug 2026, 22:50123-15
21 Aug 2026, 21:50138no change
21 Aug 2026, 20:54138-1
10 Aug 2026, 14:36139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sell Anywhere
369 R$
Diver Club
349 R$
More Storage
249 R$
Faster Geode Open
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Abyss · welcome19,335,114 · 76.5% win
The First Catch · progression12,038,434 · 49.7% win
Better Luck Next Time · other9,672,843 · 31.2% win
Valentine's 2026 · other9,174,511 · 0.00% win
Completed Tutorial · welcome8,979,511 · 33.6% win
Traveling Castaway · other5,368,289 · 16.8% win
Catcher Castaway · other4,161,147 · 13.9% win
Leveling Castaway · progression3,463,269 · 11.3% win
Playtime Castaway · other2,965,803 · 10.5% win
Treasure Hunter Castaway · collection2,834,901 · 10.4% win
Stonebreaker Castaway · other2,680,193 · 8.0% win
Purchase Radar · other2,316,046 · 7.4% win
Respawn Castaway · other2,285,219 · 4.7% win
Traveling Drifter · other2,253,058 · 6.4% win
Help to Scientist's Project · other2,168,318 · 6.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked21 August 20262 October 2026
20 measurements spanning 42 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 13:3693no change
22 Sept 2026, 13:3693no change
12 Sept 2026, 13:3393no change
2 Sept 2026, 13:3193no change
23 Aug 2026, 13:2293no change
22 Aug 2026, 10:5093no change
22 Aug 2026, 09:5093no change
22 Aug 2026, 08:5093no change
22 Aug 2026, 07:5093no change
22 Aug 2026, 06:5093no change
22 Aug 2026, 05:5093no change
22 Aug 2026, 04:5093no change
22 Aug 2026, 03:5093no change
22 Aug 2026, 02:5093no change
22 Aug 2026, 01:5093no change
22 Aug 2026, 00:5093no change
21 Aug 2026, 23:5093no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.