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Persona 2: Malice

Persona 2: Malice

A Roblox experience owned by Eeffoc Studios.

Last updated by the developer 27 Jun 2026, 00:12 UTC.

0
playing (measured 12 Aug 2026, 07:19 UTC)
364
lifetime visits
93%
liked (27 👍 / 2 👎)
31
favourites (85.2 per 1k visits)
12 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sleepyhead/THE END! · progression24 · 0.00% win
Tucked in the corner... Ascend the Green Tower! · secret22 · 0.00% win
The Truth.17 · 0.00% win
Humanity's Companion! · secret15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.521 August 2026 — 92 % liked1 September 2026 — 92 % liked22 October 2026 — 93 % liked21 August 202622 October 2026
3 measurements spanning 61 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 05:4893+1
1 Sept 2026, 06:3892no change
21 Aug 2026, 23:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.