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Mango Obby

Mango Obby

A Roblox experience owned by Smag.

ObbyEN100 stagesleaderboardstools reward

Mango Obby is an obby experience created on 2025-07-13. It has recorded 764,099 lifetime visits and 1,320 favorites. The current like percentage is 21, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

🥭Mango Obby.. 100 Stages of Obstacles, can you beat Mango Obby? 🥭 🥭Bored of playing the Obby? Try to reach the TOP of the Mango Leaderboards, and if you get to a certain amount of mangos, you may even get special Mango TOOLS 🤯 🥭 Disclaimer: We are not responsible for any crashouts or rage-inducing pain that happens. You are willingly putting yourself through Mango Obby, and no one is forcing you to play the game 😉 I recommend you to play in a private server Inspired by Teto Obby, Originally Released on Mango Day 2025 Credits: Main Scripter - @sHamU_s Mango VA - @WendaRBLX Stage 40+ Music - @TNEWED Testers / Builders - @70kaz, @nightmare90190, @jann_sel, @Cremvale, @Noop_loops, @KookeePenguinz

Last updated by the developer 28 Feb 2026, 02:40 UTC.

0
playing (measured 11 Aug 2026, 07:31 UTC)
764,099
lifetime visits
21%
liked (1,323 👍 / 5,073 👎)
1,325
favourites (1.7 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mango Slapper
600 R$
Mustard Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mango Obby247,081 · 14.8% win
Stage 10! · progression50,669 · 14.8% win
Stage 40 · progression23,619 · 14.8% win
Stage 67 · progression7,501 · 14.8% win
Stage 73 · progression7,239 · 14.8% win
Stage 99 · progression4,497 · 14.8% win
3rd Mango Key · collection3,701 · 0.00% win
2nd Mango Key · collection3,239 · 14.8% win
Mangophus · other2,059 · 14.8% win
1st Mango Key · collection1,915 · 0.00% win
Stage 100 · progression1,597 · 0.00% win
Beat HIM · progression1,554 · 14.8% win
Mangophus Part 2 · progression1,159 · 14.8% win
Survive the Nightmare · progression804 · 14.8% win
???? · other202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2114 August 2026 — 21 % liked24 August 2026 — 21 % liked3 September 2026 — 21 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–22 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:4621no change
24 Aug 2026, 17:4721no change
14 Aug 2026, 17:3821first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.