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laser fight

laser fight

A Roblox experience owned by Jayden3804coolboy’s fans.

Last updated by the developer 2 Oct 2026, 04:33 UTC.

0
playing (measured 9 Oct 2026, 03:15 UTC)
1,272
lifetime visits
100%
liked (8 👍 / 0 👎)
5
favourites (3.9 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD vip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to laser fight by jayden3804coolboy · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1009 October 2026 — 100 % liked19 October 2026 — 100 % liked9 October 202619 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:16100no change
9 Oct 2026, 03:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.