Slap RNG 🎲
A Roblox experience owned by Smack Community.
SimulatorENRNG mechanicscombatcollectibles
Slap RNG 🎲 is a simulator experience created on 2025-07-13. It has recorded 1,313,920 lifetime visits and 18,859 favorites. The game maintains a 96% like percentage. Currently, zero users are playing. The description highlights mechanics involving rolling for rare slaps, selling duplicates for perks, and engaging in combat to unlock abilities across multiple platforms.
Description (written by the developer; not a statement by this register)
Collect rare slaps, equip powerful abilities, and dominate in thrilling combat! How to Play: 🎲 Click "Roll" for a random slap 💰 Sell duplicates to earn perks ⚔️ Slap opponents off the map in chaotic battles 🧬 Unlock custom abilities by eliminating players 🎉 Flex your rarest OP slaps with your friends! 💻 Supports Console, Desktop, Mobile and Tablet 👍 Like the game to support updates! Made with care by a small dev team 💜
Last updated by the developer 2 Jul 2026, 16:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:21 | 96 | no change |
| 14 Aug 2026, 13:20 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.