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[SAVE!] EXPEDITION JOMBLANG CAVE

[SAVE!] EXPEDITION JOMBLANG CAVE

A Roblox experience owned by Vishy Community's.

The Roblox experience [SAVE!] EXPEDITION JOMBLANG CAVE was created on 2025-07-13. It has recorded 627,785 lifetime visits and 4,366 favorites. The current like percentage stands at 62. Zero users are playing now. The genre field is null. The description notes a medium-hard difficulty and claustrophobia warnings. Updates include a save system and carry mechanics.

Description (written by the developer; not a statement by this register)

Difficulty: Med-Hard ⚠️ THIS GAME MAY TRIGGER CLAUSTROPHOBIA [UPDATE 0.3] + Save System (Hanya checkpoint 1,2 dan 3 tidak termasuk .5 (pertengahan) + Carry System (IS BACK!) + Title + Bug Fixing (Ladder, etc) 🌌 Expedition: Jomblang Cave 🌿 Jomblang Cave is a vertical cave in Yogyakarta, known for its otherworldly atmosphere. In this game, you'll descend into total darkness with only a flashlight and your courage. Make your way through narrow tunnels, underwater passages, and a confusing rock maze. Face environmental challenges and hidden dangers as you explore deeper. At the end of your journey, uncover a mysterious hidden beauty waiting in the light. 🔦 Explore pitch-black tunnels with realistic flashlight mechanics 🧭 Navigate through a winding underground maze 🏊‍♂️ Swim through flooded chambers and secret paths 🤝 Play solo or team up with friends to survive the expedition 🌄 Discover the hidden beauty that lies beyond the darkness

Last updated by the developer 29 Jan 2026, 15:21 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
627,785
lifetime visits
62%
liked (1,241 👍 / 767 👎)
4,365
favourites (7.0 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

aa
1,000 R$
Boombox Gamepass
75 R$
Sprint
50 R$
Ultimate Lantern
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Jomblang welcomes you.. · welcome324,066 · 100.0% win
Jomblang like your presence.. She's watching.. · other50,528 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2262no change
14 Aug 2026, 19:1862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.