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[SAVE!] EXPEDITION JOMBLANG CAVE

[SAVE!] EXPEDITION JOMBLANG CAVE

A Roblox experience owned by Vishy Community's.

AdventureENcave explorationhorrorpuzzle

The Roblox experience [SAVE!] EXPEDITION JOMBLANG CAVE was created on 2025-07-13. It has recorded 627,785 lifetime visits and 4,366 favorites. The current like percentage stands at 62. Zero users are playing now. The genre field is null. The description notes a medium-hard difficulty and claustrophobia warnings. Updates include a save system and carry mechanics.

Description (written by the developer; not a statement by this register)

Difficulty: Med-Hard ⚠️ THIS GAME MAY TRIGGER CLAUSTROPHOBIA [UPDATE 0.3] + Save System (Hanya checkpoint 1,2 dan 3 tidak termasuk .5 (pertengahan) + Carry System (IS BACK!) + Title + Bug Fixing (Ladder, etc) 🌌 Expedition: Jomblang Cave 🌿 Jomblang Cave is a vertical cave in Yogyakarta, known for its otherworldly atmosphere. In this game, you'll descend into total darkness with only a flashlight and your courage. Make your way through narrow tunnels, underwater passages, and a confusing rock maze. Face environmental challenges and hidden dangers as you explore deeper. At the end of your journey, uncover a mysterious hidden beauty waiting in the light. 🔦 Explore pitch-black tunnels with realistic flashlight mechanics 🧭 Navigate through a winding underground maze 🏊‍♂️ Swim through flooded chambers and secret paths 🤝 Play solo or team up with friends to survive the expedition 🌄 Discover the hidden beauty that lies beyond the darkness

Last updated by the developer 29 Jan 2026, 15:21 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
627,785
lifetime visits
62%
liked (1,244 👍 / 770 👎)
4,361
favourites (6.9 per 1k visits)
13 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

aa
1,000 R$
Boombox Gamepass
75 R$
Sprint
50 R$
Ultimate Lantern
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Jomblang welcomes you.. · welcome325,284 · 100.0% win
Jomblang like your presence.. She's watching.. · other50,582 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 62 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3862no change
13 Oct 2026, 22:3762no change
23 Sept 2026, 22:3662no change
13 Sept 2026, 21:2462no change
3 Sept 2026, 21:1862no change
24 Aug 2026, 19:2262no change
14 Aug 2026, 19:1862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.