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CAN'T STOP EATING

CAN'T STOP EATING

A Roblox experience owned by CrazyAIM.

OtherENsimulationfoodcasual

CAN'T STOP EATING is an "other" genre Roblox experience created on 2025-07-13. The title currently has 15 players online. It has accumulated 2,996,958 lifetime visits and 57,695 favorites. The game holds a 56% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

PHEW! Finally back from school, your friend challenges you to play a game with him... But your grandma has some different plans... 🌭 Join & Follow Me 🥰: https://www.roblox.com/communities/34100727/Rynical-Studios#!/about https://www.roblox.com/communities/32792138/CA-x-MegaHunters#!/about https://www.roblox.com/users/5512484038/profile Like & Favorite The Game For More Updates! ⭐👍 Tags: NEED MORE HEAT, NEED MORE SLEEP, NEED MORE COLD, GET A SNACK, 4AM, CAN'T STOP, NEED LESS CHORES, NEED LESS, NO MORE HOMEWORK, NO MORE

Last updated by the developer 21 Jul 2026, 12:18 UTC.

15
playing (measured 10 Aug 2026, 15:31 UTC)
2,996,958
lifetime visits
56%
liked (1,039 👍 / 818 👎)
58,877
favourites (19.6 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS!?
299 R$
+10 Walkspeed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,505,520 · 100.0% win
Cooked Ending · progression511,914 · 47.4% win
Microwave Ending! · other254,062 · 29.1% win
Burger Ending149,335 · 17.2% win
Campfire Ending! · progression77,198 · 5.1% win
Beanstalk Ending! · progression48,242 · 3.2% win
Farmer Ending! · progression23,119 · 2.0% win
Bus Ending · progression20,407 · 1.5% win
Mom Ending [EXCLUSIVE] · progression5,932 · 0.30% win
Death Ending · progression4,757 · 0.00% win
Grandpa Ending! · progression4,036 · 0.00% win
Donated! · other2,507 · 0.10% win
KABOOM GRANDMA!? [EXCLUSIVE] · other2,296 · 0.10% win
TORNADO Ending! [EXCLUSIVE] · progression1,258 · 0.10% win
Blackhole Ending! · progression994 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked13 September 2026 — 56 % liked23 September 2026 — 56 % liked3 October 2026 — 56 % liked13 October 2026 — 56 % liked23 October 2026 — 56 % liked2 November 2026 — 56 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:0756no change
23 Oct 2026, 06:0656no change
13 Oct 2026, 06:0556no change
3 Oct 2026, 06:0456no change
23 Sept 2026, 06:0456no change
13 Sept 2026, 06:0356no change
3 Sept 2026, 06:0256no change
24 Aug 2026, 06:0156no change
14 Aug 2026, 06:0156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.