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CAN'T STOP EATING

CAN'T STOP EATING

A Roblox experience owned by CrazyAIM.

OtherENsimulationfoodcasual

CAN'T STOP EATING is an "other" genre Roblox experience created on 2025-07-13. The title currently has 15 players online. It has accumulated 2,996,958 lifetime visits and 57,695 favorites. The game holds a 56% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

PHEW! Finally back from school, your friend challenges you to play a game with him... But your grandma has some different plans... 🌭 Join & Follow Me 🥰: https://www.roblox.com/communities/34100727/Rynical-Studios#!/about https://www.roblox.com/communities/32792138/CA-x-MegaHunters#!/about https://www.roblox.com/users/5512484038/profile Like & Favorite The Game For More Updates! ⭐👍 Tags: NEED MORE HEAT, NEED MORE SLEEP, NEED MORE COLD, GET A SNACK, 4AM, CAN'T STOP, NEED LESS CHORES, NEED LESS, NO MORE HOMEWORK, NO MORE

Last updated by the developer 21 Jul 2026, 12:18 UTC.

15
playing (measured 10 Aug 2026, 15:31 UTC)
2,996,958
lifetime visits
56%
liked (942 👍 / 738 👎)
57,840
favourites (19.3 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS!?
299 R$
+10 Walkspeed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,331,973 · 100.0% win
Cooked Ending · progression470,755 · 40.1% win
Microwave Ending! · other223,521 · 32.5% win
Burger Ending133,926 · 18.1% win
Campfire Ending! · progression69,633 · 7.1% win
Beanstalk Ending! · progression43,791 · 3.8% win
Farmer Ending! · progression19,994 · 3.9% win
Bus Ending · progression19,216 · 1.2% win
Mom Ending [EXCLUSIVE] · progression5,714 · 0.30% win
Death Ending · progression4,751 · 0.00% win
Grandpa Ending! · progression4,030 · 0.00% win
Donated! · other2,420 · 0.10% win
KABOOM GRANDMA!? [EXCLUSIVE] · other2,220 · 0.20% win
TORNADO Ending! [EXCLUSIVE] · progression1,201 · 0.00% win
Blackhole Ending! · progression597 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0156no change
14 Aug 2026, 06:0156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.