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daeho obby (PEAK)

daeho obby (PEAK)

A Roblox experience owned by The daehoelings.

ObbyENobbysquid gamedaeho

Description (written by the developer; not a statement by this register)

daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho daeho player 388 the cutie patootie squidgame season 2-3 daeho is the best character in the game trust and believe player daeho daeho daeho daeho daeho daeho daeho daeho

Last updated by the developer 10 Jan 2026, 13:52 UTC.

0
playing (measured 12 Aug 2026, 11:23 UTC)
120,752
lifetime visits
95%
liked (1,005 👍 / 53 👎)
2,622
favourites (21.7 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌈🎀
100 R$
guyz…_ this is me……
50 R$
— !!.
15 R$
grr grrr
10 R$
papa...
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WOHOOO you played my game :D · welcome83,159 · 100.0% win
YOU WONN · progression23,997 · 0.00% win
compltetedete wallhop :333 · progression3,453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked3 November 2026 — 95 % liked15 August 20263 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 14:0295no change
15 Aug 2026, 09:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.