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you good?

you good?

A Roblox experience owned by B1YXL's.

AdventureENmental healthnarrativeexploration

Description (written by the developer; not a statement by this register)

A story‑driven adventure about feelings we don’t always talk about let's call it depression. You wake up in a strange, peaceful place, guided by a Spirit, and step through different portals that represent worry, doubt, waiting, and healing. Each area shows how emotions can feel heavy, but also how they can change. Explore calm spaces, slow down, listen, and learn that asking for help, and giving yourself time, matters. You don't have to be sad all the time. This isn’t about winning. It’s about understanding yourself, breathing, and knowing you’re not alone. Coded by: @cubnigh2432 Map built by: @oIV_VI ** YOU MAY EXPERIENCE SOME BUGS IF YOU DO PLEASE REPORT IT (in community) !!! ** Inspired by oobja and overcome depression?

Last updated by the developer 23 Feb 2026, 14:31 UTC.

0
playing (measured 11 Aug 2026, 21:05 UTC)
2,943
lifetime visits
89%
liked (64 👍 / 8 👎)
243
favourites (82.6 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome! · welcome1,510 · 0.00% win
Stage I: What's going on??? · other1,325 · 0.00% win
Stage III: What's this place? · progression444 · 0.00% win
Stage IV: HELP ME GET OUT OF THIS! · secret164 · 0.00% win
Stage V: What did I do wrong? · other119 · 0.00% win
Stage VI: Waiting. · other91 · 0.00% win
Stage VII: The Next Chapter? · progression90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8918 August 2026 — 89 % liked28 August 2026 — 89 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:0289no change
18 Aug 2026, 10:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.