you good?
A Roblox experience owned by B1YXL's.
AdventureENmental healthnarrativeexploration
Description (written by the developer; not a statement by this register)
A story‑driven adventure about feelings we don’t always talk about let's call it depression. You wake up in a strange, peaceful place, guided by a Spirit, and step through different portals that represent worry, doubt, waiting, and healing. Each area shows how emotions can feel heavy, but also how they can change. Explore calm spaces, slow down, listen, and learn that asking for help, and giving yourself time, matters. You don't have to be sad all the time. This isn’t about winning. It’s about understanding yourself, breathing, and knowing you’re not alone. Coded by: @cubnigh2432 Map built by: @oIV_VI ** YOU MAY EXPERIENCE SOME BUGS IF YOU DO PLEASE REPORT IT (in community) !!! ** Inspired by oobja and overcome depression?
Last updated by the developer 23 Feb 2026, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 11:02 | 89 | no change |
| 18 Aug 2026, 10:52 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.