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Unknown

Unknown

A Roblox experience owned by Unknown Dev team.

HorrorENhorrordemonsolo-dev

Description (written by the developer; not a statement by this register)

Welcome to the world of Unknown They've been through a lot They've been overtaken by demons They've been through the games of mysterious entities And now you go through that yourself (game was all made by me, 1 person in total, so the game is bound to be a bit low quality, think about that before disliking)

Last updated by the developer 28 Jul 2026, 14:36 UTC.

0
playing (measured 21 Aug 2026, 03:34 UTC)
861
lifetime visits
93%
liked (13 👍 / 1 👎)
11
favourites (12.8 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The 1k button (for fun)
1,000 R$
Funding
100 R$
funding but for those who are poor
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

#10 shows this week · progression14 · 0.00% win
Am I really the one you're looking for? · social12 · 0.00% win
When it all started... · progression9 · 0.00% win
DISOBEY ME? · secret6 · 0.00% win
Behind the door · progression5 · 0.00% win
Vision of a shooting star · progression3 · 0.00% win
Split the heart · progression3 · 0.00% win
Master of the Unknown · collection1 · 0.00% win
Frostbite is a risk I'd rather not take · other0 · 0.00% win
And the void lives on... · other0 · 0.00% win
The one in control · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.