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[OLD] Guess The Pressure Things

[OLD] Guess The Pressure Things

A Roblox experience owned by Buzzy's Games.

MinigamesENguessinglorepressure

Description (written by the developer; not a statement by this register)

Think you know a lot about Pressure? Test your Pressure knowledge in this game, which includes but not limited to monsters, items, and badges you can guess! What are you waiting for? this game was made before the exposal this game was made before the exposal this game was made before the exposal this game was made before the exposal this game was made before the exposal this game was made before the exposal

Last updated by the developer 4 May 2026, 01:13 UTC.

0
playing (measured 12 Aug 2026, 11:20 UTC)
360
lifetime visits
75%
liked (3 👍 / 1 👎)
1
favourites (2.8 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Calendar Hawk · other217 · 0.00% win
Catalyst · welcome217 · 0.00% win
Feat Defeated · progression35 · 0.00% win
The Blacksite: Monsters · progression25 · 0.00% win
The Blacksite: Characters · progression20 · 0.00% win
Easy Peasy · progression18 · 0.00% win
Monsters Plus: All Monsters · progression16 · 0.00% win
The Blacksite: Items · progression12 · 0.00% win
Evil Mode: Monsters · progression12 · 0.00% win
TNATB: Monsters · progression12 · 0.00% win
Brainwave Processing · progression10 · 0.00% win
In The Middle · progression10 · 0.00% win
TNATB: Badges · progression9 · 0.00% win
Evil Mode: Items · progression9 · 0.00% win
The Raveyard: Monsters · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.