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Steal a Clash Royale

Steal a Clash Royale

A Roblox experience owned by RNG Creations!.

RoleplayENclash royaletrollingrebirth

Steal a Clash Royale is a roleplay experience created on July 13, 2025. The game has accumulated 2,881,345 lifetime visits and 5,543 favorites. It currently has zero players online. The title holds a 76% like percentage. The description outlines mechanics including buying cards, stealing from others, generating money, rebirthing, and purchasing troll gear. The experience supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Clash Royale! 👍 Like the game and join the group How to Play: 👽 Buy a Card 👀 Steal Cards from other players 💸 Generate money ♻️ Rebirth to get new tools ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players 🙏 Credits to Steal a Brainrot!

Last updated by the developer 12 Dec 2025, 22:03 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
2,881,345
lifetime visits
76%
liked (1,826 👍 / 587 👎)
5,535
favourites (1.9 per 1k visits)
13 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sneaky Golem Morph
79 R$
Hog Rider Morph
59 R$
Larry Morph
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,530,785 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1676no change
14 Aug 2026, 06:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.