Steal a Clash Royale
A Roblox experience owned by RNG Creations!.
RoleplayENclash royaletrollingrebirth
Steal a Clash Royale is a roleplay experience created on July 13, 2025. The game has accumulated 2,881,345 lifetime visits and 5,543 favorites. It currently has zero players online. The title holds a 76% like percentage. The description outlines mechanics including buying cards, stealing from others, generating money, rebirthing, and purchasing troll gear. The experience supports desktop, mobile, and tablet platforms.
Description (written by the developer; not a statement by this register)
🗣️ Welcome to Steal a Clash Royale! 👍 Like the game and join the group How to Play: 👽 Buy a Card 👀 Steal Cards from other players 💸 Generate money ♻️ Rebirth to get new tools ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players 🙏 Credits to Steal a Brainrot!
Last updated by the developer 12 Dec 2025, 22:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:16 | 76 | no change |
| 14 Aug 2026, 06:15 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.