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CHARMDeu Homestore ✨

CHARMDeu Homestore ✨

A Roblox experience owned by CHARMDeu.

RoleplayENfashionroleplayshopping

Description (written by the developer; not a statement by this register)

🌸 WELCOME TO CHARMDeu Homestore: Wear the Dream 🌸 Step into a magical world of glitter, gowns, and glowing dreams at the official CHARMDeu Homestore! ✨ This is a soft, sparkling wonder land where you can try on CHARMDeu’s latest collections before bringing them to life in your Roblox wardrobe (Everything you buy here will go directly to your inventory!) Charmdeu Homestore it’s a place to live the dream, wear the sparkle, and become the princess you were born to be🌈🦋 💖 Follow CHARMDeu Community for updates, new drops & glittering surprises! Special Thanks to TwinPlayzDev, Cens_r, Dark Hazard and xalix0x for some of the script resources!

Last updated by the developer 2 May 2026, 00:34 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
4,207
lifetime visits
93%
liked (51 👍 / 4 👎)
71
favourites (16.9 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Charming Welcome Badge! · welcome1,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9318 August 2026 — 93 % liked28 August 2026 — 93 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:3093no change
18 Aug 2026, 02:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.