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Gytheio, Greece

Gytheio, Greece

A Roblox experience owned by CoupeTech Studios.

SimulatorENrealistic drivingroleplayGreece

Description (written by the developer; not a statement by this register)

⚠️ Ps; Game is still under development and there may occur some bugs if you ran across one please let us know! Gytheio, Greece is realistic car game based on real life Gytheio town. With over 50 cars to choose you can decide what you want to do roleplay or just drive it's your choice!

Last updated by the developer 12 Aug 2026, 16:31 UTC.

0
playing (measured 13 Aug 2026, 14:22 UTC)
9,322
lifetime visits
92%
liked (152 👍 / 14 👎)
302
favourites (32.4 per 1k visits)
11 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Additional Vehicles
55 R$
donation ####
25 R$
Generous donation! Thank u.
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ghthio · welcome1,992 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.517 August 2026 — 91 % liked27 August 2026 — 92 % liked6 September 2026 — 92 % liked6 October 2026 — 92 % liked16 October 2026 — 92 % liked17 August 202616 October 2026
5 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 12:0492no change
6 Oct 2026, 12:0492no change
6 Sept 2026, 11:3692no change
27 Aug 2026, 11:3392+1
17 Aug 2026, 11:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.