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Piggy: overwrite [1THOUSAND]

Piggy: overwrite [1THOUSAND]

A Roblox experience owned by Recursive Dreams Game Studio.

HorrorENhorrorsurvivalpiggy

Description (written by the developer; not a statement by this register)

Message: WE ARE BACK Update: Added new skin quest Added new skin Added Glitch tokens Credits: Co-Owned, Scripted and Produced by Pixelsgeek (redmanery2) Co-Owned and published by Recurisve Dreams Game Studio (owned by schuurtuur) Animated and Scripted By Sparky (t0t4llyd3l3t3d) Item and events kit by catsarecoocoo1 Menu kit by framedbucket "Beware" grafic by iIIuminious Piggy by minitoon

Last updated by the developer 20 Sept 2026, 11:27 UTC.

0
playing (measured 20 Sept 2026, 14:30 UTC)
1,128
lifetime visits
75%
liked (6 👍 / 2 👎)
31
favourites (27.5 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Background Characters
180 R$
Broken Bot
110 R$
Cash Influx
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lost Mechanic · other91 · 19.0% win
Escape Repair Store · progression67 · 38.1% win
Escaped Candy Factory! · progression27 · 19.0% win
MOGUS · other20 · 0.00% win
It's been years · other13 · 0.00% win
Escape Cave · progression13 · 0.00% win
Great miners · other10 · 0.00% win
Revival ritual · other7 · 0.00% win
TEMPLATE · other6 · 0.00% win
Distortion · other3 · 0.00% win
1K(arat gold)!!!!! · other3 · 0.00% win
Creeper · other2 · 0.00% win
Subconscious · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71757320 September 2026 — 71 % liked30 September 2026 — 75 % liked20 September 202630 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 14:3075+4
20 Sept 2026, 14:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.