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Desert [πŸ”‰VC]

Desert [πŸ”‰VC]

A Roblox experience owned by Xyron Inc.

Social & hangoutENsocial hangoutvoice chatcommunity

Description (written by the developer; not a statement by this register)

Welcome to Desert! πŸ”‰ Looking for a place to chill, chat, and connect? Desert is your go-to social hangout spot! Whether you're meeting new friends, catching up with old ones, or just want a place to vibe, this is the perfect space for you. 🎧 Voice Chat Ready – Speak your mind and be heard! πŸ’¬ Friendly Community – A safe and welcoming space to socialize. 🌟 Relax & Unwind – Kick back, explore, and enjoy meaningful conversations. πŸ‘₯ Meet New People – Cross paths with others from all over the world. Whether you're feeling talkative or just want to hang out and listen, Desert is a calm, fun, and inclusive environment for everyone. Join now and make your mark in the conversation! πŸ”‰ (VC) Voice Chat is heavily recommended but not required.

Last updated by the developer 22 Dec 2025, 15:01 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
3,140
lifetime visits
62%
liked (8 πŸ‘ / 5 πŸ‘Ž)
457
favourites (145.5 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
399 R$
Donation Jar
279 R$
Invisibility Device
229 R$
Double Cash
179 R$
Double Time
129 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! Β· welcome2,727 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.