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The Tower Of Eternity 2

The Tower Of Eternity 2

A Roblox experience owned by SG Shredding Game.

ObbyENobstacle courseparkourtroll tower

Description (written by the developer; not a statement by this register)

Welcome to The Tower of Eternity 2! Think you have what it takes to reach the top? Climb your way through challenging stages filled with tricky jumps, deadly traps, and mind-bending obstacles. Each floor is harder than the last—only the strongest and most skilled will reach the top and earn the ultimate reward. 🏆 New stages added regularly 🧗 Race your friends to the finish 💀 One mistake could send you back to the start ✨ Unlock exclusive trails, effects, and more! Are you ready to conquer the Tower... again? inspired by troll tower

Last updated by the developer 1 Nov 2025, 23:35 UTC.

0
playing (measured 13 Aug 2026, 01:01 UTC)
943
lifetime visits
83%
liked (10 👍 / 2 👎)
3
favourites (3.2 per 1k visits)
13 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,500 R$
Rainbow Carpet
399 R$
Slap Hand (UNAVAILIBLE)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome177 · 0.00% win
YOU HAVE MET THE OWNER Theshredder1 · other67 · 0.00% win
You have finished the game · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.