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Clashing Crossroads [REBRANDED]

Clashing Crossroads [REBRANDED]

A Roblox experience owned by AXDA STUDIOS.

OtherENalphabug-reportinganti-exploit

Description (written by the developer; not a statement by this register)

this game is still in alpha so there might be a few bugs and glitches please report any bugs or glitches and i will fix them {DONTAIONS/STORE: 1 robux 5 robux 10 robux or 2000 robux} any one who says their owner will get a warning but if they do it again they will get banned for 2 days for posing as admin or owner anyone who uses exploits will be banned perm

Last updated by the developer 19 Aug 2026, 13:29 UTC.

0
playing (measured 21 Aug 2026, 17:52 UTC)
1,168
lifetime visits
71%
liked (15 👍 / 6 👎)
16
favourites (13.7 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I DARE YALL TO BUY THIS
2,000 R$
VIP 🜲
1,000 R$
DONATE u can if u want to
50 R$
donation
30 R$
jst a doantiot
5 R$
small dotaion
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BEWARE OF THE MAN WHO SPEAKS IN HANDS... · other30 · 0.00% win
verified CLASHING CROSSROADS player🫩 · other2 · 0.00% win
CC ADMINISTRATION™© · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.521 August 2026 — 70 % liked20 September 2026 — 71 % liked21 August 202620 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 17:5371+1
21 Aug 2026, 17:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.