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impossible Parkour باركور جلطة

impossible Parkour باركور جلطة

A Roblox experience owned by باركور جلطة.

ObbyENparkourtrollsave system

impossible Parkour باركور جلطة is an obby experience created on 2025-07-14. It has recorded 3,367,975 lifetime visits and 231,192 favorites. Currently, zero users are playing. The experience holds a 56% like percentage. The description highlights parkour challenges and progress saving features.

Description (written by the developer; not a statement by this register)

🧠 Can you handle the challenge? ⛰️ Parkour Jalta! This is the most dangerous parkour you’ll face, but there’s something to help you: 💾 The game saves your progress even if you leave! 🔄 Move between stages using the arrows. 👥 You can go back to your friend using the arrows too! 😤 Tough stages 😎 But you always return to them Can you reach the end? Or will you start over? 😅 ⭐ Save the game and add it to your favorites to come back quickly! 😤 Parkour Storke Parkour Troll ⭐ obby ⭐

Last updated by the developer 29 Jul 2026, 05:27 UTC.

0
playing (measured 11 Aug 2026, 15:00 UTC)
3,367,975
lifetime visits
56%
liked (947 👍 / 730 👎)
231,195
favourites (68.6 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

مدار القفز و السرعه
129 R$
slap
60 R$
المشي السريع
60 R$
القفز المرتفع
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LIGHT ON/OFF · other1,963,227 · 40.0% win
🎉 You've reached 10 stages 🎉 · progression1,350,784 · 40.0% win
You've reached stage 20 🎉 · progression969,574 · 80.0% win
🎉 You've reached stage 30 🎉 · progression351,033 · 80.0% win
🎉 You have reached stage 40 🎉! · progression104,180 · 0.00% win
You've reached 50 stages! 🎉🎉 · progression14,757 · 0.00% win
Congratulations, you have completed the map! 🎉🎉🎉 · progression338 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:5256no change
14 Aug 2026, 04:5156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.