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Whistling Woods [V0.9]

Whistling Woods [V0.9]

A Roblox experience owned by ECS Games.

HorrorENhorrorexplorationnarrative

Description (written by the developer; not a statement by this register)

Whistling Woods is a single-player exploration game set on a fog-covered island. You find yourself alone near an abandoned cabin on an island, with no recollection of how you got there. The island is quiet—too quiet. Power lines cut through the trees, leading to seemingly nowhere. Old stumps dot the hillside, taking their time to slowly rot away. Notes are scattered across the map, hinting at someone who was here before you. Each entry pulls you deeper into the woods, further from the cabin, and closer to something you can't quite name. The fog doesn't lift, the birds don't sing, but something is watching you—lurking in the shadows. - Creative writing written by jin_senq (Shumaii) Project I've been working on. Still a WIP Keep in mind, mobile is still very rough around the edges. working on small details, general polishing, and full, better mobile support. Custom music produced by @Xzcacin Buildings built by @Cracified

Last updated by the developer 3 Aug 2026, 23:15 UTC.

0
playing (measured 20 Aug 2026, 03:51 UTC)
536
lifetime visits
100%
liked (27 👍 / 0 👎)
22
favourites (41.0 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 03:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000R$ donation :)
1,000 R$
100R$ donation :)
100 R$
50R$ donation :)
50 R$
10R$ donation :)
10 R$
5R$ donation :)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.