tHaRs SoeMtHinG ROng WiT mY bRiAN
A Roblox experience owned by CONFLUENCE.
AdventureENbrain explorationmultiple endingsflashlight horror
Description (written by the developer; not a statement by this register)
EPILEPSY WARNING: FLASHING LIGHTS AND EXTREME BRIGHTNESS lO AnD bEhOLd yOuR bRiAN!!1!11! eXpLoRe yOuR bRiAN AnD FiEnD wHatS ROng tHaRs FiVe bAgEs/eNdiNgS dOnT lOoK aT bAgEs iF yOu dOnT wAnT eNdiNg SpOiLeRs aLL eNdiNgS aRe RaNdOm bUt yOu aRe mOr LiEkLy tO gEt eNdiNgS 3/4/5 wHeN tHaRs mOr pEoPL
Last updated by the developer 21 Jul 2025, 06:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 15:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.