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Boomerang Simulator

Boomerang Simulator

A Roblox experience owned by Rivrs x Sim.

SimulatorENsimulatorboomerangpet collection

Boomerang Simulator is a simulator game created on 2025-07-14. It has 1 player currently online, 657,849 lifetime visits, a 94% like percentage, and 2,448 favorites.

Description (written by the developer; not a statement by this register)

🌀 Boomerang Simulator Grab your boomerang, aim high, and throw it as far as you can! Train your throwing power, collect wins, unlock new zones, and discover the ultimate boomerang! 🎯 How to Play: 🏋️ Train your strength to throw farther 💰 Collect wins to upgrade 🏝️ Unlock new zones with unique challenges 🌀 Discover rare and powerful boomerangs 🐾 Hatch pets to boost your throwing skills 🔄 Rebirth for faster progression and exclusive rewards Are you ready to become the ultimate Boomerang Master? Start throwing now and see how far your boomerang can fly! 💥 Updates every week! Join our community and never miss an event or code! 👍 Like and ⭐ favorite the game to support us!

Last updated by the developer 19 Jun 2026, 07:41 UTC.

1
playing (measured 10 Aug 2026, 14:15 UTC)
657,849
lifetime visits
94%
liked (2,614 👍 / 161 👎)
2,460
favourites (3.7 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
x2 Wins
777 R$
Super Lucky
549 R$
x8 Hatch
449 R$
VIP
339 R$
x2 Rebirths
299 R$
x2 Power
259 R$
+4 Pet Equip
229 R$
+50 Pet Storage
199 R$
Lucky
199 R$
+25 Pet Storage
89 R$
x3 Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lobby Legend · other446,296 · 100.0% win
Tokyo Tornado · other205,717 · 90.9% win
Village Vortex · other113,806 · 45.5% win
Tundra Twister · other64,652 · 18.2% win
Skyline Striker · other37,243 · 27.3% win
Cyberpunk Cyclone · other23,563 · 18.2% win
Lava Launcher · other15,235 · 0.00% win
Galactic Glider · other11,153 · 0.00% win
Shipwreck Slayer · other7,729 · 0.00% win
Dino Dominator · other5,653 · 0.00% win
Western Whirlwind · other0 · 0.00% win
Candy Crusher · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:1694no change
13 Oct 2026, 22:1594no change
3 Oct 2026, 22:0894no change
13 Sept 2026, 21:0394no change
3 Sept 2026, 20:5394no change
14 Aug 2026, 18:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.