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Clashers Royale

Clashers Royale

A Roblox experience owned by Tidal Waves Studio.

SimulatorENclash royalestrategycard battle

Clashers Royale is a simulator experience created on July 14, 2025. The game currently has 42 players online and has accumulated 36,956,138 lifetime visits. It holds a like percentage of 82 and has received 66,853 favorites. The latest update on June 13, 2025, added the Battle Ram feature.

Description (written by the developer; not a statement by this register)

[UPDATE] - 6/13/2025 - Added Battle Ram Join the Server for codes!

Last updated by the developer 13 Jun 2026, 19:02 UTC.

42
playing (measured 10 Aug 2026, 16:23 UTC)
36,956,138
lifetime visits
82%
liked (23,501 👍 / 5,282 👎)
67,894
favourites (1.8 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2344first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Christmas Skin Pack
1,500 R$
Halloween Skin Pack
1,000 R$
2x Gems
599 R$
2x Trophies
499 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,878,356 · 73.6% win
1 Win · progression6,785,317 · 48.3% win
5 Wins · progression2,407,818 · 17.2% win
10 Wins · progression1,356,639 · 11.5% win
20 Wins · progression700,160 · 6.2% win
50 Wins · progression263,819 · 2.9% win
100 Wins · progression92,419 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0482no change
23 Aug 2026, 14:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.