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doomed alpha 3 test game [cancelled]

doomed alpha 3 test game [cancelled]

A Roblox experience owned by LuaShoe.

OtherENalpha buildcancelled projectpc only

Description (written by the developer; not a statement by this register)

im quitting roblox (atleast for now) and alpha-3 has been cancelled not working on currently as im slowly working on alpha-2 and classic for now 📵ONLY PC IS SUPPORTED FOR NOW📵 mobile support will be added closer to full release EXPECT SHUTDOWNS AND DATA WIPES AND STUFF TO BREAK most stuff is unfinished dont expect everything here to make it into the final game press B to open inventory and hover over items to see their stats hold SHIFT for super speed (Private Servers Only) https://www.roblox.com/games/2936351663/DOOMED-Classic https://www.roblox.com/games/18630833975/DOOMED-Alpha-2

Last updated by the developer 30 Mar 2026, 10:14 UTC.

0
playing (measured 10 Aug 2026, 19:38 UTC)
2,268
lifetime visits
86%
liked (37 👍 / 6 👎)
80
favourites (35.3 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha-3 Test Server Tester · other1,030 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8618 August 2026 — 86 % liked28 September 2026 — 86 % liked18 August 202628 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 01:1686no change
18 Aug 2026, 18:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.