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[💣] Ball Mayhem!

[💣] Ball Mayhem!

A Roblox experience owned by Bismic Productions.

Fighting & PvPENphysics-based brawlerPvP arenaragdoll combat

Description (written by the developer; not a statement by this register)

🔥 BALL MAYHEM! CHAOS in the form of a game. 🔥 ⚔️ Swing your ball to destroy opponents in fast-paced, physics-based PvP battles 💫 Unlock abilities, charge your ultimate, and fight others 🎮 Supports PC, Mobile, and Tablet. Shift Lock recommended 🖱️ Controls: Click = Release Ball ⭐ Like + Favorite to support future updates! (BETA) 🎯 Inspired by The Strongest Battlegrounds, Slap Battles, and other chaotic arena stuffs 👷 Credits: • Bismic (UniversalFog) – Everything Else • MaroMan (Gambling28), JCK (Sam209Yt), Poke (D4C_Sa) – Map Dev Tags: fighting, arena, pvp, ragdoll, brawler, one-shot, ball game, chaos, multiplayer, action, destruction, battlegrounds, ultimate, abilities, skill-based, mobile-friendly, funny, fast-paced, ball mayhem, Ball Mayhem,

Last updated by the developer 28 Sept 2025, 05:52 UTC.

0
playing (measured 13 Aug 2026, 10:46 UTC)
5,988
lifetime visits
91%
liked (61 👍 / 6 👎)
40
favourites (6.7 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x kills
99 R$
Rainbow Fire Trail
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9117 August 2026 — 91 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:2291no change
17 Aug 2026, 19:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.