⚠️Abyss Expedition!
A Roblox experience owned by Afterwork Delvers.
AdventureENlabyrinthplatformerMade in Abyss
Created in 2025, ⚠️Abyss Expedition! is an adventure experience on Roblox with over 2.4 million lifetime visits. It records 98 playing now, a like rating of 86%, 62,263 favourites.
Description (written by the developer; not a statement by this register)
VERSION 2: AMBIENCE UPDATE! Future version features: Cooking & Gathering, Artifacts, and Fourth Layer A labyrinth-platformer game set in the world of Abyss. Conquer dangerous terrains, explore through environments never seen before, and discover what's hidden at the bottom. ⚠️The Abyss is a dangerous place, be extra careful, and help your fellow Delvers along the way! ⚠️ [This game is still in Beta Test, random bugs and glitches may occur] Join our community server for news and updates! A game inspired by Made in Abyss. All visuals in-game are 100% made by artists with no AI. Developed by Afterwork Delvers: fibertrash3, Regalia000, explsvtuna, Rittadivana, amrosue, Mewtologia, hajosupriyadi, Naiverous & kiwidifyy.
Last updated by the developer 4 Sept 2026, 14:08 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 23:50 | 98 | -19 |
| 4 Sept 2026, 22:50 | 117 | -21 |
| 4 Sept 2026, 21:50 | 138 | -57 |
| 4 Sept 2026, 20:50 | 195 | no change |
| 4 Sept 2026, 19:50 | 195 | +22 |
| 4 Sept 2026, 18:50 | 173 | -21 |
| 4 Sept 2026, 17:50 | 194 | -15 |
| 4 Sept 2026, 16:50 | 209 | -76 |
| 4 Sept 2026, 15:50 | 285 | +14 |
| 4 Sept 2026, 14:50 | 271 | +27 |
| 4 Sept 2026, 13:50 | 244 | +44 |
| 4 Sept 2026, 12:50 | 200 | +28 |
| 4 Sept 2026, 11:50 | 172 | +13 |
| 4 Sept 2026, 10:50 | 159 | +18 |
| 4 Sept 2026, 09:50 | 141 | +7 |
| 4 Sept 2026, 08:50 | 134 | -29 |
| 4 Sept 2026, 07:50 | 163 | no change |
| 4 Sept 2026, 06:50 | 163 | +18 |
| 4 Sept 2026, 05:50 | 145 | -20 |
| 4 Sept 2026, 04:50 | 165 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 11:06 | 86 | no change |
| 13 Oct 2026, 11:05 | 86 | no change |
| 3 Oct 2026, 11:05 | 86 | no change |
| 23 Sept 2026, 11:04 | 86 | no change |
| 13 Sept 2026, 11:03 | 86 | no change |
| 4 Sept 2026, 23:50 | 86 | no change |
| 4 Sept 2026, 22:50 | 86 | no change |
| 4 Sept 2026, 21:50 | 86 | no change |
| 4 Sept 2026, 20:50 | 86 | no change |
| 4 Sept 2026, 19:50 | 86 | no change |
| 4 Sept 2026, 18:50 | 86 | no change |
| 4 Sept 2026, 17:50 | 86 | no change |
| 4 Sept 2026, 16:50 | 86 | no change |
| 4 Sept 2026, 15:50 | 86 | no change |
| 4 Sept 2026, 14:50 | 86 | no change |
| 4 Sept 2026, 13:50 | 86 | no change |
| 4 Sept 2026, 12:50 | 86 | no change |
| 4 Sept 2026, 11:50 | 86 | no change |
| 4 Sept 2026, 10:50 | 86 | no change |
| 4 Sept 2026, 09:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.