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⚠️Abyss Expedition!

⚠️Abyss Expedition!

A Roblox experience owned by Afterwork Delvers.

AdventureENlabyrinthplatformerMade in Abyss

⚠️Abyss Expedition! is an adventure experience created on 2025-07-14. It currently has 426 players online, 2,022,875 lifetime visits, 47,489 favorites, and an 85% like percentage. The game is described as a labyrinth-platformer set in the world of Abyss, featuring dangerous terrains and exploration elements. It is noted as being in beta test with potential bugs.

Description (written by the developer; not a statement by this register)

VERSION 2: AMBIENCE UPDATE! Future version features: Cooking & Gathering, Artifacts, and Fourth Layer A labyrinth-platformer game set in the world of Abyss. Conquer dangerous terrains, explore through environments never seen before, and discover what's hidden at the bottom. ⚠️The Abyss is a dangerous place, be extra careful, and help your fellow Delvers along the way! ⚠️ [This game is still in Beta Test, random bugs and glitches may occur] Join our community server for news and updates! A game inspired by Made in Abyss. All visuals in-game are 100% made by artists with no AI. Developed by Afterwork Delvers: fibertrash3, Regalia000, explsvtuna, Rittadivana, amrosue, Mewtologia, hajosupriyadi, Naiverous & kiwidifyy.

Last updated by the developer 4 Sept 2026, 10:40 UTC.

159
playing (measured 4 Sept 2026, 10:50 UTC)
2,435,246
lifetime visits
86%
liked (10,040 👍 / 1,692 👎)
55,691
favourites (22.9 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

107450278.515910 August 20264 September 2026
325 measurements spanning 24 days, net -144. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–501 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:50159+18
4 Sept 2026, 09:50141+7
4 Sept 2026, 08:50134-29
4 Sept 2026, 07:50163no change
4 Sept 2026, 06:50163+18
4 Sept 2026, 05:50145-20
4 Sept 2026, 04:50165-2
4 Sept 2026, 03:50167+42
4 Sept 2026, 02:50125+7
4 Sept 2026, 01:50118+3
4 Sept 2026, 00:50115-46
3 Sept 2026, 23:50161+41
3 Sept 2026, 22:50120-47
3 Sept 2026, 21:50167+23
3 Sept 2026, 20:50144-14
3 Sept 2026, 19:50158-18
3 Sept 2026, 18:50176-29
3 Sept 2026, 17:50205-46
3 Sept 2026, 16:50251-58
3 Sept 2026, 15:50309first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Join Guardian Delver Team
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,219,925 · 100.0% win
Welcome to The Abyss · welcome66,544 · 11.2% win
The Illegal Rope · other25,241 · 5.7% win
The Overseeing Sovereign · other24,870 · 3.3% win
The First Layer's Secret · secret24,186 · 3.9% win
Orange Whistle · collection23,095 · 5.6% win
The Sovereign of Scarlet Curse · other10,607 · 0.90% win
Red Whistle · other7,983 · 1.7% win
Sorrell's clumsy little assistant · other6,811 · 0.80% win
The Third Layer's Secret · secret6,320 · 1.4% win
The Second Layer's Secret · secret5,750 · 1.9% win
Alpha Tester · other4,247 · 0.00% win
Green Whistle · collection4,191 · 0.80% win
Wrong way, bud. · other3,470 · 0.40% win
Blue Whistle · other2,688 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 20264 September 2026
326 measurements spanning 21 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 10:5086no change
4 Sept 2026, 09:5086no change
4 Sept 2026, 08:5086no change
4 Sept 2026, 07:5086no change
4 Sept 2026, 06:5086no change
4 Sept 2026, 05:5086no change
4 Sept 2026, 04:5086no change
4 Sept 2026, 03:5086no change
4 Sept 2026, 02:5086no change
4 Sept 2026, 01:5086no change
4 Sept 2026, 00:5086no change
3 Sept 2026, 23:5086no change
3 Sept 2026, 22:5086no change
3 Sept 2026, 21:5086no change
3 Sept 2026, 20:5086no change
3 Sept 2026, 19:5086no change
3 Sept 2026, 18:5086no change
3 Sept 2026, 17:5086no change
3 Sept 2026, 16:5086no change
3 Sept 2026, 15:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.