Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🧠 Memory Madness

🧠 Memory Madness

A Roblox experience owned by A³ Studios.

ObbyENmemoryobbycompetitive

Description (written by the developer; not a statement by this register)

🧠 Welcome to Memory Madness! Memorize the correct path before time runs out! Race against other players to complete the obby! Don't get eliminated! Spectate your friends as they fail! Unlock awesome trails & auras! Level up, win games, and climb the leaderboards! 👍 Like and favorite the game for future updates! Join the group to give suggestions! Current number of stages: 10

Last updated by the developer 7 Sept 2026, 15:10 UTC.

1
playing (measured 14 Sept 2026, 18:15 UTC)
41,107
lifetime visits
42%
liked (31 👍 / 42 👎)
215
favourites (5.2 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 18:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Doubloons
99 R$
Unlock All Boosts
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,341 · 0.00% win
Completed Tutorial · welcome16,445 · 100.0% win
First Victory · progression600 · 0.00% win
Beta Tester · other592 · 0.00% win
Level 5 · progression241 · 0.00% win
Level 10 · progression10 · 0.00% win
Level 20 · progression2 · 0.00% win
Level 30 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

424342.514 September 2026 — 43 % liked25 September 2026 — 42 % liked14 September 202625 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 01:4542-1
14 Sept 2026, 18:1643first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.