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🪑Chair Obby [2 Players]

🪑Chair Obby [2 Players]

A Roblox experience owned by Billy's Evil Experiments.

ObbyENco-opphysics-basedmultiplayer

🪑Chair Obby [2 Players] is an obby experience created on 2025-07-14. It has accumulated 3,289,841 lifetime visits and 173,514 favorites. Currently, 194 players are active. The experience holds a 90% like percentage. The game requires two players to cooperate, with one pushing and one steering a chair through the course.

Description (written by the developer; not a statement by this register)

🛞 Work together to roll to the end of the Obby! 🪑 One player is the Pusher, pulling the desk chair with a rope, while the other is the Rider, holding on tight and steering through the crazy course! Work together, stay balanced, and make it to the finish line! 🏆 Master the obby and reach the end! 😎 Troll others! 👬 Work together and make new friends! 🪑 Unlock new skins! 👍 Like for more updates!

Last updated by the developer 10 Aug 2026, 22:40 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
3,416,190
lifetime visits
90%
liked (4,428 👍 / 465 👎)
200,087
favourites (58.6 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99140119.510 August 2026 — 114 players21 August 2026 — 140 players21 August 2026 — 99 players10 August 202621 August 2026
3 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-41
21 Aug 2026, 20:54140+26
10 Aug 2026, 15:51114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Chair
129 R$
Chrome Chair
99 R$
Cardboard Chair
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish the Obby! · progression81,024 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 91 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
11 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3390-1
23 Oct 2026, 05:3291no change
13 Oct 2026, 05:3291no change
3 Oct 2026, 05:3191+1
23 Sept 2026, 05:3190no change
13 Sept 2026, 05:3090-1
3 Sept 2026, 05:2391+1
24 Aug 2026, 05:2290no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 05:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.