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🪑Chair Obby [2 Players]

🪑Chair Obby [2 Players]

A Roblox experience owned by Billy's Evil Experiments.

ObbyENco-opphysics-basedmultiplayer

🪑Chair Obby [2 Players] is an obby experience created on 2025-07-14. It has accumulated 3,289,841 lifetime visits and 173,514 favorites. Currently, 194 players are active. The experience holds a 90% like percentage. The game requires two players to cooperate, with one pushing and one steering a chair through the course.

Description (written by the developer; not a statement by this register)

🛞 Work together to roll to the end of the Obby! 🪑 One player is the Pusher, pulling the desk chair with a rope, while the other is the Rider, holding on tight and steering through the crazy course! Work together, stay balanced, and make it to the finish line! 🏆 Master the obby and reach the end! 😎 Troll others! 👬 Work together and make new friends! 🪑 Unlock new skins! 👍 Like for more updates!

Last updated by the developer 10 Aug 2026, 22:40 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
3,416,190
lifetime visits
90%
liked (3,892 👍 / 417 👎)
173,514
favourites (50.8 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99140119.510 August 2026 — 114 players21 August 2026 — 140 players21 August 2026 — 99 players10 August 202621 August 2026
3 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-41
21 Aug 2026, 20:54140+26
10 Aug 2026, 15:51114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Chair
129 R$
Chrome Chair
99 R$
Cardboard Chair
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish the Obby! · progression70,852

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked14 August 202621 August 2026
3 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 05:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.