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[UPDATE] Hype Heist

[UPDATE] Hype Heist

A Roblox experience owned by Maybach Studio.

SimulatorENheiststealthtycoon

Description (written by the developer; not a statement by this register)

🦹‍♂️ Welcome to Hype Heist! 🏪 Steal — Break into the trendiest stores and swipe valuable items before you get caught! 🛒 Sell — Convert your stolen goods into cash and watch your money grow. 🎒 Upgrade — Buy advanced gloves for faster stealing and larger backpacks for bigger hauls. 🔁 Rebirth — Reset your progress for a permanent cash multiplier and top the leaderboards! 💻 Play Anywhere — Full support for PC, Mobile, Tablets, & Consoles! Full controller compatibility. ⚠️ Sell smart! Find the most expensive items and maximize your profit from every heist!

Last updated by the developer 17 May 2026, 15:00 UTC.

0
playing (measured 12 Aug 2026, 03:53 UTC)
24,909
lifetime visits
82%
liked (31 👍 / 7 👎)
32
favourites (1.3 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins For 15m
5,000 R$
5x Grab Items
379 R$
2x Coins
299 R$
Endless Backpack
249 R$
Auto Sell
239 R$
2x Grab Items
219 R$
Rainbow Glove
219 R$
Fast Grab
149 R$
VIP
99 R$
Starter Pack
49 R$
Invincible For 10m
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome21,288 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.