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The Deep End [DEMO]

The Deep End [DEMO]

A Roblox experience owned by Deadfish Games.

HorrorENhorrordemonarrative

Description (written by the developer; not a statement by this register)

You are not supposed to be here. The DEMO for The Deep End is a short teaser demo showcasing the gameplay & horror you will experience in the full release. Explore what's left of the "CL Peral" whilst trying to recollect your fractured mind after the events. Group: https://www.roblox.com/groups/3281889/Deadfish-Games It is highly recommended to play with graphics above 4 and Headphones for the best experience. © Deadfish Games 2025

Last updated by the developer 1 Jun 2026, 17:07 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
240,072
lifetime visits
98%
liked (4,121 👍 / 100 👎)
16,989
favourites (70.8 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Demo Completion · progression20,642 · 20.3% win
Document Collector · collection4,757 · 8.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9815 August 2026 — 98 % liked25 August 2026 — 98 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0898no change
15 Aug 2026, 02:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.